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2 docs tagged with "3d-rendering"

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3D Rendering

PianoRhythm's 3D rendering system is built on the Bevy game engine, providing high-performance, audio-reactive 3D visualizations that run seamlessly across web and desktop platforms through WebGL2/WebGPU and native rendering backends.

Core Business Logic (pianorhythm_core)

The pianorhythm_core is the heart of PianoRhythm, implemented in Rust and compiled to WebAssembly for high-performance audio processing, 3D rendering, and real-time communication.