Actor System Architecture
Detailed actor system documentation with message flows and supervision strategies
Detailed actor system documentation with message flows and supervision strategies
PianoRhythm is a sophisticated multiplayer musical collaboration platform built with a modern, multi-layered architecture designed for real-time performance and scalability.
High-level system architecture and design principles for PianoRhythm Server
PianoRhythm's audio system is a sophisticated, multi-layered architecture that combines a custom Rust-based synthesizer with Web Audio API integration to deliver low-latency, high-quality audio synthesis for real-time musical collaboration.
PianoRhythm uses a sophisticated build system based on Vinxi and Vite, with custom configurations for different environments and specialized handling for Rust/WebAssembly components.
The pianorhythm_core is the heart of PianoRhythm, implemented in Rust and compiled to WebAssembly for high-performance audio processing, 3D rendering, and real-time communication.
PianoRhythm's desktop application is built with Tauri, providing a native wrapper around the web application with enhanced performance, native system integration, and access to platform-specific features like native MIDI, file system access, and system notifications.
Local development environment setup with dependencies, tools, and configuration
PianoRhythm uses Protocol Buffers (protobuf) for efficient, cross-platform message serialization between the Rust core engine, TypeScript frontend, and WebSocket communication layer. This ensures type-safe, compact, and fast data exchange across all system components.
Technical documentation for PianoRhythm Server
Comprehensive testing strategy with unit tests, integration tests, and performance testing